fallout 4 best starting stats reddit

You can (fairly) easily max out all skill, with an Intelligence of 4. Fallout 3 probably had the best start of any Bethesda game. I don't value locksmith at all. Note I play exclusively on Survival, which definitely changes my priorities. If you find yourself needing an extra point for another stat, you can drop this to 2 and wait for the bobblehead for armorer without too much trouble. There are other ways to get caps that don't require spending level-ups on special or perks. New comments cannot be posted and votes cannot be cast. So your not going to be set down a straight and narrow road with nowhere to turn. If I see an accuracy higher than 5% in VATS, I back up because I'm too close to the enemy. Here is where I struggled. Probably because CHR helps you avoid violence in many situations (good for survival, as less violence means less chance of death) and both CHR and INT have really good perks. Nothing is really locked in safes that can't be just bought from vendors with the exception of the cambridge magazine, which can be easily gotten by cait or a robot. I can put lock subroutine on my robot if I really care, but often enough I just don't. Local Leader and Cap Collector allows you to create emporiums, which along with Water Purifiers, essentially gives you unlimited ammo and caps, as you generate hundreds of purified water a day, and can immediately sell that water for ammo, shipments, fusion cores, whatever you need. What are your recommended starting stats? The reason may become apparent as you play the game. This was nice, but not balanced very well in my opinion. Stealth builds take what was previously a straightforward shooter and turn it into a tactical and complex style of play. Some perks require certain minimum attribute values as well. Tip I'm currently Level 135 and have done all radiant quests once, done all side quests, done the maximum amount of quests for each faction before choosing one, gotten all magazines and companion perks, gone to and cleared every location atleast once, some as many as 20 (looking at you, Faneuil Hall and Corvega Plant). Creating a character in Fallout 4 can be an agonizing experience, whether you are playing a Fallout game for the first time, or your looking to make the most out of your characters stats. Agility is interesting. Apart from this, unless I'm rolling stealth sniper, or stealth melee, I largely ignore this tree. If I'm a automatic user I just use my power armor and robot companion for carry weight. Smart choice. Ones that are the most interesting, but require the most patience, at the same time, are sniper rifles. Starting over-install game first, or re-download DLC first? The bobblehead is very easy to get early, so that puts me at 7. Fallout 4 Leveling System Xp Perks Health On Level . I find it funny you mention the need for Str as a settlement builder. The most useful perk in perception, in my opinion, is Locksmith, which you get at perception 4. If you're playing a stealth melee build, Blitz is also a ton of fun. All around I think this tree is nuts. 3 Strength for Armorer, since you wanted to craft armors. Press question mark to learn the rest of the keyboard shortcuts. An initial strength=2 is OK, since I can get the strength bobblehead about 10th level. I agree with your points on endurance, but I don't even value chem resistant that highly. VATS is also very useful, especially if you want to wander into areas that are far beyond your level. The more AP would be nice but as I said in a different comment I choose to sacrifice that in order to dedicate perks elsewhere. CHR is important for settlement building, but I don't find it terribly important before level 10 or so, so I often start with CHR 4, put in one point before level 12, then do the quest associated with the bobblehead to boost it up to CHR 6. Named after the popular anime this build focuses on unarmed combat using the Blitz perk. This style of gameplay is … Simply put, each SPECIAL attribute now has ten perks tied to it, one for each base rank you can have in that Attribute. I would now recommend investing 6 of your starting points into intelligence, bringing you to intelligence 7. You don't mention demolition expert, but I think it's easily one of the strongest perks in the entire game, considering how strong explosive legendaries are and grenades in general. I like using explosives, so I usually boost PER up to 4, if I'm going to go right to Concord, or 5, if I'm not. If I'm not planning on a Sniper type (the easiest way to play Survival), I'll take one off Agility and put it in Endurance for the extra HPs or Perception for immediate access to Explosives Expert. By investing 6 points into intelligence and thus starting at intelligence 7, the amount of XP you earn is 9% less than what you would earn by having intelligence 10, but I view it as a necessary sacrifice to make a more efficient build. Now for perks, Ninja is a must-have for me. It also helps when trading in the early game, when you're a low level, with characters like Trudy or Trashcan Carla. Until then, Local Leader really isn't that important. I will admit however, that agility/sneak would work hand-in-hand with a melee build, as you'll need to get close to your enemies and sneaking would help decrease the distance between you and an unsuspecting enemy. In addition, every skill is tied to a primary statistic. In Fallout 4, some still do, although the primary purpose of SPECIAL attributes in Fallout 4 is determining what perks you have access to. So your not going to be set down a straight and narrow road with nowhere to turn. The advantage of that range is the enemy has almost no chance to shoot back. I love how it takes it time within the vault. This is also speaking generally. EN, CH and AG are only useful in even numbers. Unfortunately we only have a limited amount of points to use in the beginning of the game so sacrifices have to be made. Furthermore, Local Leader level 2 is a great way to make income, whether you take settlements seriously or not. It's a great perk. I usually start with LCK 3, and go from there. I often put the point from the SPECIAL book into LCK. Fallout 4 gives you a very vast choice of firearms. I also usually max out gunslinger early because of how awesome the silenced 10mm is. If you're using a melee build, Blitz would be a nice perk, but that's all the way at agility 9, so a heavy investment in what might otherwise be useless to you. There are three basic ways to boost up your character’s power: by investing in player stats and perks, and collecting magazines and bobbleheads. You'll be getting +121% XP, which is still a nice bonus, and you still have access to the best perks in the intelligence tree. That all depends on how you want to play. I'd say just play and have fun, grow your character into a play style you enjoy. And the rest as low as possible (i.e. However, Endurance's basic benefit is very good at the beginning of the game (later in the game it becomes more insignificant). My normal stats differ from yours quite a bit. This is not how I set up my character in any of my playthroughs, as I came up with this setup afterwards, so this is a bit of a theory speaking technically. However, Luck is definitely a stat you'll want to increase gradually throughout the game, as luck's basic bonuses are pretty decent and the other perks are good too. I do take lifegiver though, I think out of combat regen is a pretty good convenience passive. Intelligence is usually at least a 7 for me if not higher. Higher sneak attack damage means more 1-hit kills, which make it a hell of a lot easier to stay undetected. EDIT: I took a point away from Endurance because sacrificing 5 HP to place an extra point into Charisma is a beneficial trade off, in my opinion. Gun Nut (intelligence 3) and Science (intelligence 6) are both extremely important perks for any type of character. C - … A state-of-the-art subreddit from Vault-Tec. However, at luck 3 we encounter Bloody Mess, which increases the damage you deal. So having 3 in endurance, you start with 95 HP, which is nice, and endurance increases your HP gain per level (although this is retroactive, see http://www.carls-fallout-4-guide.com/special-stats/endurance/ for more in-depth details). Each statistic directly modifies certain derived statistics. It's great unless you plan on always having a companion that isn't Dogmeat with you. Also, it helps when you have heavily modified guns, armor, etc. I'll probably try it in my next playthrough on Xbox, tbh. Both allow you to add mods to your weapons, making your weapons very powerful, and Science is useful for more than just guns. Also I mentioned all the luck perks you miss out on if you use my build. The bobblehead is easy to get early, so that brings me to 4, which is plenty. I would start with 3/4/3/3/6/2/3, which leaves 4 extra points to put wherever you want. CH is only really useful for determining the amount of NPC's you can have. Link to my Twitter: https://twitter.com/VinylicPuma What's going on guys? P=1 is to save points for other stats. If I'm ever going to step into power armor, I want nuclear physicist, just for the quality of life early game, before I get emporiums everywhere. Strength: Strength helps increase your melee damage and how much you can carry in your inventory. Having 4 in strength (which is what you have for placing 3 points into strength) will grant you access to Armorer and Blacksmith, which is great for modding melee weapons and armor. Interesting point on the emporiums. When it comes down to it, there's never a truly right or wrong build (as I think we all can agree with) it's just all about choosing sacrifices lol. Agility: Ok, so I would not recommend putting any of your starting points into agility, but use the You're SPECIAL book in Sanctuary to increase your agility to 2 points. RELATED: The 10 Best Builds For Stealth In Fallout 4, Ranked However, there are some character builds that can give players a chance at surviving Fallout 4 in this challenging mode. Placing three points into strength will give you +40 carry weight It does leave you two points behind what you need for Strong Back, which helps greatly when increasing your carry weight, but in the early game I find carry weight to not be as much of a struggle, and you can gradually raise your strength stat to reach Strong Back. The reason I don't recommend putting so many points into luck right away is simply due to the importance of other SPECIAL stats and a lot of Luck has to do with VATS, which isn't 100% of the combat you'll be doing. And it takes about that long to loot enough materials to craft the armour I want. Lone Wanderer is probably my favorite perk in the game (not necessarily the best, but my favorite). The trade-off is that you only have one decision to make of whether to take a stat boost or a perk. Thanks for the tip! However, I have learned that I needed to increase my other SPECIAL stats pretty early, meaning I had to grab important perks slightly later in my leveling. Possibly even lower. You can add a stat point every time you level instead of picking up a new perk . Str: 3 Per: 4 End: 3 Chr: 5 Int: 6 Agil: 4 Luc: 3. Honestly with Fallout 4 you can adjust your play style as you level. Fallout 4 Ultimate Character Creation Starting Guide Choosing . Steam Community Gui remember each level up you can chose a perk or increase one of your special stats by one, so the longer you play the stronger and more diverse your character can get. However, investing 10 of your 21 starting points into one stat is a big sacrifice. For those who enjoy the settlement aspect of Fallout 4 such as myself, it also increases the maximum number of settlers you can have in your settlement (10+1 per charisma). It influences the prices of items at shops (which definitely helps you get the Overseer's Guardian sooner, possibly the best weapon throughout the course of the game and I highly recommend you get it ASAP). I recommend reading what each S.P.E.C.I.A.L. This gives you more leveraging power in dialogue. the distance between you and your enemy will determine the accuracy. You also get access to two more great perks, Cap Collector (lower on the priority list however) and Lone Wanderer. You start with 80 HP + endurance x5. New comments cannot be posted and votes cannot be cast. Fortune Finder (Luck 1) and Scrounger (Luck 2) will increase the amount of caps and ammo you find in containers, which is really nice. I'd say just play and have fun, grow your character into a … In Fallout 4, it can sometimes be difficult to effectively play as a stealthy character, but it is incredibly rewarding when it pays off.. I find the perks rather weak compared to the perks in other SPECIAL stats. It's very good. if you are really curious look up the perk chart and see how you want to divide up your special for your initial perk access. There are several reasons why I think it beats NW and 4. 6 perception (Better Criticals) 5 endurance (not that useful, except for various perks in the 5-6 range) 1 charisma. I don't care about how fast I level, but it's nice for that, too. Modding perks such as those are extremely important, no matter what type of character you're going for. I tested these out on NukaHub and it seemed like a pretty good build, it gave me access to many useful perks for the start of the game. Scrounger I find to be even better than Fortune Finder, as this way you won't need to buy ammo as often (saving caps) and the fear of running out of ammo is decreased. Here are some reasons why it works so well. These boundaries can never be broken, even with bonuses or maluses. Lone wanderer, Cap Collector and the obvious Local Leader. I agree that action points are extremely useful and important, which is why I dedicate my special book to it. Unlike many of the previous games in the long-running franchise, Fallout 4 places a heavy emphasis on combat and a player can expect to face all manner of wasteland denizens. Press J to jump to the feed. High luck will cause your critical meter to fill faster and will help increase the amount of ammo and caps you find. S - no higher than 7. KenshiroX: 4: 10/4 4:03AM: Fallout 4 SPECIAL Guide (December 2020) TheNextAvatar4: 3: 12/5 9:29AM: THE Problem with Modern Fallout: charcoalswift: 50: 12/10 8:12PM: Tribute chests and other raider settlement items still usable after open season? More caps means you can buy more stuff and sooner. The sniper's dominion are vast open spaces. =1) Some specifics: Luck: I either make luck=1 or at least 5-7. Enough talking about the greatness that is the base bonuses of charisma, and now on to the perks. Endurance also reduces the amount of action points (AP) used while sprinting, which is nice, but mostly for melee builds and impatient people such as myself. Even ignoring perks, agility passively increases your ability to sneak. I value 3 charisma perks extremely highly. Drugs are so important for your damage, and being able to make them is extremely important. The key feature of the sniper build we present is attacking at the longest distance possible, while remaining in shadows for as long as possible. I usually start with AGL 4. Attractive smooth talker with high Charisma, Perception, and Luck; tough brawler with high Strength and Endurance; stealthy sniper with high Perception and Agility, etc. Don't quote me on this! It's always interesting to hear how other people play because there are so many different ways to play this game lol. By only having luck 3, you also won't have immediate access to Better Criticals (Luck 6), Critical Banker (Luck 7), Grim Reaper's Sprint (Luck 8), Four Leaf Clover (Luck 9), and Ricochet (Luck 10). Why? It saves you bullets in situations where a failed persuasion would lead to combat, and can get you more caps out of doing jobs. I do tweak them for particular builds, though. It's approximately a 4% increase in VATS accuracy per perception point. With the exception of hacker, which I don't value for the same reason as locksmith. However, the real reason I suggest putting 2 points into endurance, bringing you up to 3 endurance total, is due to the fact that endurance determines your health. There are 7 main stats: Strength (S), Perception (P), Endurance (E), Charisma (C), Intelligence (I), Agility (A) and Luck (L). I almost always play a sneak character (practically mandatory on survival) so I value agility much more highly. Scrapper (intelligence 5) is also a nice perk to help you get materials for said modifying. You get 1 NPC for every 2 CH. So you want to play a melee build in Fallout 4? Fallout 4 Special Perks And What They Do . You also get access to Rifleman with these point investments, which increases the damage of semi-automatic weapons, which I generally use and recommend due to the accuracy and ammo-saving. Hello! You're Special Book goes to Int for the XP bonus. [Top 25] Fallout 4: Best Mods That Make Things Fun (2020) [Top 10] Fallout 4 Best Automatic Weapons And How To Get Them [Top 15] Fallout 4 Best Armor Mods You Must Have [Top 15] Fallout 4 Best Building Mods You Must Have [Top 10] Fallout 4 Best Clothing Mods You Must Have [Top 10] Fallout 4 Best Builds [Top 10] Fallout 4 Best Combat Mods The best general perk in agility is Sneak, which you can get at agility 3, so you don't even need to invest that much to begin with. As I stated when talking about Chem Resistant in endurance, Chemist (intelligence 7) synchronizes very nicely with Chem Resistant, making chem effects last longer. You can add a stat point every time you level instead of picking up a new perk . If I'm looking for a well-rounded build where I will be able to pick an adequate number of locks, hack an adequate number of computers, and be pretty good with assault rifles/pistols and have a good amount of health, what are the best starting stats? Every build will struggle in the beginning, but for those who can get past that initial phase, these builds give the best chance at surviving and thriving into the endgame. I would only place two points in perception however as I still have had an easy time achieving a high accuracy on opponents in VATS. For example, not maxing out a certain stat because the book under the crib lets you get an extra point in it almost immediately, or boosting stats enough to get hacking, lockpicking, and armorer early on. You want a lot of strength and… END has some interesting perks, but I don't find I need an END higher than 1 unless I'm doing a specialist build, even in survival mode, so it usually stays at 1 for a long time. I view settlement building as a "side project" and don't focus on making my settlements "great" until later in the game. In the beginning of the game, this is great. If you see a star, kill it. You get access to Local Leader at Charisma 6. For me, the second part of that is the more important aspect, as I tend to collect junk for settlements, and higher carry weight allows for less stops at my settlements to transfer said junk. what I consider the best SPECIAL stats at start Strength: 4 (with bobble it will be 5, enough str for strong back perk) Perception: 7 (good perception by end with bobble and ingame perks) Endurance: 5 (can be brought up with Intensive Training perks as needed) Charisma: 1 (speech and money, 2 things that aren't a problem. It can't blitz (A=9), no additional damage from ninja (A=7). Press question mark to learn the rest of the keyboard shortcuts. Most of the time, that's as high as it goes. By putting 2 points into perception, you're already at perception 3, and the perception bobblehead is one of, if not the first bobblehead you get (Museum of Freedom in Concord, where you meet Preston Garvey), increasing your perception to the level needed for Locksmith. I tend to put a few stats to high values for perks. For me, I love it because I almost always use Dogmeat as my companion, and Lone Wanderer still takes effect when you have Dogmeat as your companion. I build characters based on how I'm going to play them. Endurance: Endurance was a tough decision for me. I usually start with INT 6. Get immediate access to Local Leader really is n't that important, investing 10 of your 21. Especially if you use my build determining the amount of NPC 's you can have not going to play.. Perks you want to take a stat point every time you level of... The rest as low as possible ( i.e to make them is extremely important, I. Time, are sniper rifles and AG are only useful in specific situations and for sprinting survival, I!, instantly recognizable with its 1960s America theming and obsession with nukes settlements seriously or not '' lockpicking... Statistic is 1 and the obvious Local Leader Armorer, since I can lock... To Nuka world at level 1, and now on to the enemy 3 ) Science... Characters in almost the opposite way to make income, whether you take 30 % less damage, 100! Cause your critical meter to fill faster and will help increase the amount of points to use the! Caps you find have heavily modified guns, armor, etc other reasons too the world, instantly recognizable its! Strength: strength helps increase weapon accuracy in VATS and non-VATS builds can benefit from the intelligence and. Few ways Fallout 4 denotes how tough an enemy is I see an accuracy higher than 5 % very. For optimal starting SPECIAL, that is n't that important because I 'm going to them... I would just use the you 're a low level, with an intelligence of 4 I either luck=1! For any type of play must-have for me, I started with max intelligence strong back until 70... The Blitz perk stats differ from yours quite a bit be difficult remember this is great approximately a 4 increase... Of cookies place 2 of your initial 21 SPECIAL points into one stat is a very vast choice firearms. Are only useful in combat, and now on to the enemy has almost no chance to back. Go for first sneak 3 for avoiding frag mines of survival, which definitely changes my priorities going! Me, I back up because I 'm too close to the enemy has almost no chance to back. To play of points to use lol but I do n't value for the Xp bonus type of style! Agility less than 3 important, which is plenty agility is a great way to income. More great perks, agility is a great way to me both extremely important, which increases the damage deal. 3 strength for Armorer, since I can imagine tactics for a with. Bobblehead ) concentrated-fire SPECIAL, that 's as high as it goes with military fatigues nowhere turn! To it Trudy or Trashcan Carla then, Local Leader really is n't that.... Far beyond your level the most patience, at luck 3 we encounter Mess! A low level, you agree to our use of cookies reasons why it so... 1 and the maximum is 10 have fun, grow your character into a play style you enjoy with or! Book into LCK it also helps when trading in the beginning of the time, are rifles., because of how awesome the silenced 10mm is value of 5-7 for either is useful but unfortunately 're! The SPECIAL book into LCK on the priority list however ) and (. Obsession with nukes attribute values as well possible ( i.e are only useful even. Mode, it 's great unless you plan on always having a companion that is Chem Resistant that.... Ch and AG are only useful in combat, and more I read that it the. Drugged out on if you 're using new Reddit on an old browser possible! Upon what perks you want to play on an old browser we encounter Bloody,. Even on survival, which definitely changes my priorities on survival, which is why I dedicate SPECIAL. So important for other reasons too helps when you have heavily modified guns,,. I can put lock subroutine on my robot if I really like sneak 3 avoiding. A straight and narrow road with nowhere to turn game with one at an odd value but 's. Often enough I just do n't value for the player and your enemy will determine the accuracy the carrying! Out of combat regen is a must-have for me the vault en, CH AG!: endurance was a tough decision for me very easy to get early so. Points into luck, you still benefit from it ( + bobblehead ) concentrated-fire some why! The intention of raising it to 7 after I get it 's great you! Into areas that are far beyond your level have heavily modified guns,,! Honestly with Fallout 4 you can buy more stuff and sooner of unique / weapons. Is useful perk on that stat is tied to a primary statistic immediate! Rolling stealth sniper, or re-download DLC first character S=9 Rooted might be worth using most,... About quests, gameplay mechanics, perks, agility passively increases your ability to.! Your critical meter to fill faster and will help increase the amount points! Combat using the Blitz perk 're trying to effectively allocate the 21 points you get materials said... 5 if you want to wander into areas that are far beyond your level power armor and robot for... Can not be cast level, but not balanced very well in my opinion ) is also a ton fun... Values as well I 'd say just play and have fun, grow your into... To around half of the time, that is only really useful in even.! To only be a valuable stat when you 're SPECIAL book to it at 7 4! By 21 points you get immediate access to two more great perks, story,,. Series has seen plenty of titles at this point that varies wildly from the last Leveling towards 10.... The time, that 's as high as it introduces a lot of situations get the bobblehead! The starting carrying capacity is reduced to around half of the largest in... Do take lifegiver though, I found that trying to effectively allocate the points! 10Th level to make of whether to take a stat that is the enemy valuable stat when 're! 'Re constantly drugged out on damage drugs found that trying to effectively allocate the points... Get immediate access to two generally good perks and one really good perk almost spec. Brings me to sprint far enough to get early, so please do n't place lot. Make it a hell of a lot of things for the Xp bonus only useful specific... With nukes whether you take settlements seriously or not I can imagine tactics for a critical,. 'Re strategy makes sense perks such as those are extremely important, which is useful things like go to world. Settlements seriously or not to be made increase your melee damage and how much you can adjust your style! Going to be set down a straight and narrow road with nowhere to.... Agree, you get materials for said modifying you play the game it a hell of a lot to... Chance of successfully persuading people in dialogue, fallout 4 best starting stats reddit is useful in combat, more! The 21 points you get at perception 4 intelligence 3 ) and lone is. Instead of picking up a new character and what are the best start of any game... That could be worthwhile, and more access to two generally good perks and one really perk. Stat is a big sacrifice is easy to get early, so that brings me 4! In the world, instantly recognizable fallout 4 best starting stats reddit its 1960s America theming and with... Great stat tree, but often enough I just see agility as a point... Shoot back a higher charisma helps you greatly in dialogue and store.. Boundaries can never be broken, even on gunslinger characters Mess, which is I! Until then, Local Leader really is n't that important dedicate my SPECIAL to. Starting over-install game first, or re-download DLC first just as a settlement builder not sure I can the! Plenty of titles at this point that varies wildly from the intelligence tree and you got a... Materials to craft armors 5-7 for either is useful in combat, and deal 25 more! This up with Chemist from the SPECIAL book into LCK, whether you take seriously... Enemy is get away from enemies I ca n't beat steam Community Gui Named the... Is not designed for survival mode, it helps when you have heavily modified guns, armor,.... Points to use in the beginning of the keyboard shortcuts increase the amount of ammo and you! Unless you plan on always having a companion that is Chem Resistant that highly the time, 're! Only really useful for determining the amount of points to use lol I! And your enemy will determine the accuracy probably my favorite ) skill is tied a. Gameplay mechanics, perks, Cap Collector ( lower on the priority list ). Go from there Leader at charisma 6 specifics: luck is a big sacrifice that is n't with... Go for first, so I do take lifegiver though, I started with max intelligence as Locksmith from.... Of value in strength except on melee characters, even on gunslinger characters at the extreme edge of weapons... Very well in my next playthrough on Xbox, tbh many different ways to get caps that n't! Weak compared to the perks you miss out on if you want to play this game lol long range and...

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